Rullst AcademyRullst Academy/Learning paths
← Back to the catalog
Discovery · COMPLETE PATH AVAILABLE

My first quiz with Rullst

Eight small discoveries. One complete project. Start without knowing how to code.

8 lessons~45 min400 XP
Start this track

Try the first lesson without an account. Sign in to save your achievements.

Practice what I learned

What you will discover

  • Turn a question into an interactive quiz.
  • Experiment with answers, decisions and scoring.
  • Take home a Rullst project with your quiz choices.

Is this track for you?

For anyone starting with clicks and their own quiz. No programming experience needed. To meet the tools first, try the introductory Rullst track.

The time is an estimate, not a deadline. Take breaks, use hints and try again whenever you need.

How can I tell what I learned?

Use the objectives and challenge below for reflection or a conversation with someone who can help. This is guided self-assessment: it sends no answers, awards no XP and does not automatically verify independence.

In Discovery, explain an idea in your own words and apply it to another simple example. Drawings, speech and adult support are valid. Record what help you needed.

Your transfer challenge

Show the quiz to someone. Notice where they hesitate and improve one thing. Creating also means listening to users.

Keep evidence: prediction, attempt, result, an original change and what you still cannot explain. Seek feedback when possible; if studying alone, return later without copying and compare attempts.

Try again another time

After a break, explain the idea without opening the solution and try a different example. Compare with your first attempt: what can you do independently, and where do you need a hint? You may write, speak or draw; choose a way to check the same idea. Record help received, including AI, and revisit the part you need. There is no universal deadline or extra XP for this record.

Completions and XP record Rullst Academy assessments. An introductory track can help everyday life and prepare further study; alone it does not prove complete mastery or professional readiness. Level indicates depth, not age.

At your own pace

Your path, step by step

One idea at a time: understand, experiment and check your prediction.

0 / 8
  1. 01Let's play and create!4 min · 50 XPYour next discovery
  2. 02Name your creation5 min · 50 XPUp ahead
  3. 03One question, two choices5 min · 50 XPUp ahead
  4. 04A door to your game5 min · 50 XPUp ahead
  5. 05Points, one step at a time6 min · 50 XPUp ahead
  6. 06If it's right... and if we try again?5 min · 50 XPUp ahead
  7. 07Everything in its turn5 min · 50 XPUp ahead
  8. 08Your first quiz with Rullst!10 min · 50 XPUp ahead
RECALL · EXPLAIN · EXPERIMENT

Recall workshop: your first app

Choose two or three challenges. Try to recall before opening the explanation. Revisit the lesson if you need to: a mistake shows what is worth exploring.

Free practice, with no grade, XP or certificate. Choices stay only on this page and disappear when you leave. Early readers can work with someone who reads along.

An action, a response

You tap “Turn on”, and a drawn lamp turns yellow. What shows the interaction?

See an explanation

Your tap was the input; the lamp changing was the app's response.

Now try the idea somewhere else

Imagine a button for watering a drawn plant. What would change on screen after a tap?

Revisit the lesson
A new name

You change only the title from “Star quiz” to “Animal quiz”. What does that change do by itself?

See an explanation

This changes the title's content. Questions and rules change only if you edit them too.

Now try the idea somewhere else

If the title were “Garden quiz”, what question would you create?

Revisit the lesson
How does the game decide?

A quiz asks for 2 + 1. Its correct answer is configured as 3. The learner chooses 4. How does the game decide whether it is correct?

See an explanation

The comparison follows the configured rule. If the configured answer itself is wrong, we also need to fix the program.

Now try the idea somewhere else

A quiz says 2 + 1 is 4. Who needs to review that rule? Why?

Revisit the lesson
The right door

An app has /songs for songs and /play for a quiz. Which path would you use to listen to a song?

See an explanation

That route is connected to the songs. The name works because the app was configured to respond at that path.

Now try the idea somewhere else

Invent a route for a drawing album. What should it open?

Revisit the lesson
Three groups of four

Each correct answer earns 4 points. You got 3 questions right. How many points did you earn?

See an explanation

Three groups of four: 4 + 4 + 4 = 12. It is the same idea as 3 × 4.

Now try the idea somewhere else

What about two correct answers worth six points each? Use objects or draw groups to explain.

Revisit the lesson
Two helpful responses

Your quiz shows “You got it!” for both correct and incorrect answers. What should you review?

See an explanation

Check the comparison and both branches. For an incorrect answer, “Look at the clue and try again” helps without pretending it was correct.

Now try the idea somewhere else

Create an error message that helps someone think, without scolding or giving away the whole answer.

Revisit the lesson
Order makes a difference

Which sequence lets a quiz result depend on the learner's choice?

See an explanation

Each step supplies what the next needs. The result comes after the choice and comparison.

Now try the idea somewhere else

In an ordering app, what must happen before calculating the order total?

Revisit the lesson
Test the other branch too

You tested a correct answer in your project and it worked. What still needs checking?

See an explanation

One working branch does not guarantee the other. Testing correct and incorrect answers checks two important parts of the rule, though it does not prove the entire app is bug-free.

Now try the idea somewhere else

Invent a case that might cause trouble, such as two identical answer options. What would you expect the app to do?

Revisit the lesson
What is inside the ZIP?

After completing the first track, you can download the project. What distinguishes that ZIP from installing the Academy shortcut?

See an explanation

These are files you can study, change and run by following the README. The shortcut/PWA makes Academy easier to open; it is not that project. Downloading the ZIP does not publish the app online.

Now try the idea somewhere else

When you open the project, find the README and a code comment. What small change would you like to try?

Revisit the lesson

Rullstpetbot

AI can make mistakes. Check the lesson material.